

The final round begins, and me and my opponent in game 1 were constantly attacking each turn however, my mistake was that I left 2 rear guards available for lock cause I did a grade 2 rush on my opponent that cost me the game and preventing me from gaining hand advantage.

I survived a very brutal game winning turn, and I was able to survive the last remaining turns with my hand size to the point that I Managarmr my opponent for the game 3 and match claiming victory. At the moment I got to 5 damage, I had to pray for a heal, and my prayers were answered as my 6th damage was a heal trigger, and I was back in the game. He restood his Vangaurd, and I had no choice but to take the hit. I was at 2 damage then the first attack hit getting me to 4 damage. The most terrifying part of the turn is that my opponent had a Laurel on field, so he would be able to restand his Vanguard since Sin Buster will hit. I had a maximum hand size of 19 cards, and I maintained that hand size, but my opponent broke ride again like game 2, and I didn't had enough to guard a Vanguard that is over 60k due to that I had more grade 1 and 2's in hand than 0's. Game 3 became an awesome game at that point. I had enough zeros in my hand to make it 1 to pass to a 47k Sin Buster however, he was able to drive check a grade 3 to destroy one of my 10k shields and finish me off on game 2, so it all lead to game 3. Game 2 my opponent won due to that he broke ride Metalborg Sin Buster onto Daikaiser.
#Pale moon deck profile full
Game 1 my opponent got grade locked at 2 for two turns, so I was able to Sebreeze and did a full out rear guard and Vanguard attack on my opponent that game giving me game 1.
